ABOUT KITBASH AMBASSADOR PROGRAM:
We were provided with a specific checklist to guide our review process. Based on this, we systematically relayed feedback to the internal KitBash team. Our suggestions focused on potential improvements and further optimizations for the 3D objects and materials.
Our task involved reviewing asset kits, with each team member focusing on their areas of software proficiency. My expertise was utilized in examining kits within Maya, Unity, and Unreal Engine 5, ensuring a thorough and knowledgeable assessment of the assets in these specific platforms.
Reviewed kits:
TASKS
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Conducted thorough reviews and quality checks on 3D asset kits and their materials, meticulously examining them for any discrepancies.
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My responsibilities included evaluating asset kits created in Maya, Unreal Engine 5, and Unity. After this evaluation, I provided detailed feedback to our internal Kitbash team, guiding them in refining and enhancing the kits.
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Additionally, I played a role in testing the pre-release version of the Kitbash Cargo marketplace. During this process, I actively identified bugs and inconsistencies in file folders, contributing to the optimization and improvement of the marketplace before its official launch.